argent
Member

Registered: Jan 2000
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Posts: 391 |
According to reports the Xbox is using "embedded NT", not Windows CE, but it doesn't matter to the game developer... what matters is that these OSes all use the same API, write a program from the Xbox, you've written it for the desktop as well, and vendors will be nuts to ignore that market.
And the windows API is based around, well, Windows. trim it down for Windows CE, stick it on top of an industrial strength OS like Windows NT, it doesn't make any difference... the implementation details don't make the OS, the API does, and the Windows API is designed for the desktop. It assumes a small number of programs that cooperate with each other, it assumes a single protection context per sission, it assumes a single session per machine, it assumes slow secondary storage and a high quality display.
Using the Windows API on a handheld is as daft as trying to run a server farm on Palm OS. If it wasn't for the absolutely outrageous horsepower available on the latest chipsets it wouldn't even be in the running.
Oh, and to get back on topic, look at this article on Brighthand:
http://brighthand.com/html/event/ces_day2_floor2.html
Look familiar?
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Rev. Peter da Silva, ULC<br>
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