Soul Raven
Member

Registered: Dec 1999
Location:
Posts: 239 |
Yes, I too like (the guy whose name I can't remember either). That crab thing was very nice. The worm/snake would have done better if he could get his speed up, so that he could get off the spike strip.
Unfortunately, Rob, most of those suggestions are against the rules, such as glue and RF jamming. (although, I agree, it would make things more exciting). Also against the rules are anything explosive/flammeable, liquified gases, and high voltage. Magnets are not against the rules, but you have to remember that some 'bots use a lot of plastics, and I think parts of the floor are metal, and you don't want to end up sticking your own 'bot to the floor.
It seems to me that the 'bots that can turn quickly do the best, not even necessarily the ones that move fast in a linear fashion (though that certainly helps). If you can turn fast and bring your weapon into play, you have the advantage. I think that's why the spinning 'bots do so well--their weapon faces every direction. Of course, the downside to that was shown in spectacular fashion by (I think, don't quote me) Mauler, who lost a weight and spun itself out of control in the first round. Oh well. It's a great idea.
I see a common thread here. The shows that I have to watch are:
Battlebots
Junkyard Wars
Iron Chef
Simpsons
X-Files
Don't see much of "Robot Wars" anymore (Go Lister!), but I think "Battlebots" is more entertaining anyway.
__________________
Soul Raven - "Sm� hjerne, stor gl�de"
Wherever you go, there you are.
|